Knock me down with a feather!

I really didn't expect this, but with the voting finally being wrapped up a few days ago, my entry to the June 24 hour game design contest won!
Run, run, run, run and climb tree, blam!

Actually, this is only a very small contest and for this month, only four people voted, but I got two of those votes and can thus bask in the small amount of glory that is available for a short while.

Of the games that I have submitted over the last few months, this is the one that I am least happy with, mostly because I just didn't have the time to do all the tweaking necessary to be a reasonably balanced game. I'm not sure if I'll continue developing this one, but I may end up reusing the basic mechanic some time.

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