|About 2/3 of the attendees. Thanks to Dave Wetherall (of the Guild of Good Games) for the pic.|
There were planned sessions of speed designing/concepting and some parallel discussions, but these didn't occur as the group was relatively small (I made it 24 of us) and everyone wanted to stick together rather than split the party. This resulted in some of the planned longer talks being sped up so that they could be fitted in, meaning that we lost a little detail, but the day kept up its high tempo.
Of course, this frantic pace gets very tiring, but there were several breaks of about 15 minutes (as well as the hour-ish for lunch) giving everyone a chance to grab refreshments, take their ease, and chat about the matters discussed so far. This seemed to work very well.
So, overall an exhausting day with a lot to think about and a great opportunity to get to know a group of reasonably-like-minded people a load better -- and make some new friends along the way. There is another run of the meet planned for mid-August next year (dates to be confirmed), but I'll be along again if I am able. Thanks to everyone involved for a great day.