Well, the big, rainbow-striped elephant on a bouncy castle in the middle of the room is, of course, the fact that I have a game newly signed for publication and another being evaluated by a different publisher, so by rookie game designer standards, that makes this year a rollocking success right away. I'm happy to take that all as a win regardless of anything else.
Other than that, though, how are things going?
My basic plans were to "enter contests, pitch more games, work with other people more, playtest more", and I have had mixed success with that. I've only entered one contest (a 24 hour contest), and have talked about collaboration with a couple of other designers but we've not really got anything off the ground yet. I have done pretty well with playtesting with other designers (trips to London as well as more local sessions), but been less successful at organising playtesting sessions with "normal" gamers. The pitching has gone well though: I have only done limited pitching so far, but I have had the good fortune to be aiming the right games at the right publishers so far, with one game signed and one still being evaluated. On that last point, if you are interested, I haven't chased it up as it has only been a little over a month and, from talking to other designers, it seems that two to three months seems a sensible timescale for follow-ups.
A recent playtest of Scurvy Crew, coming along nicely. |
I'm still reading assorted history books, albeit slowly, mostly based on the early middle ages (Saxon to Angevin), and the plan was to take some ideas and turn them into games, and I've not got any of that done yet, but a few stories are making me think and I may find a game in them sometime. For instance, there is Henry the Young King, basically Henry 2.5, who was crowned co-king but pre-deceased his father so was never king in his own right, and spent much of his (brief) adult life touring Europe with a spectacular entourage, competing in tournaments. Or the fascinating Nicola de la Haye, who held several normally male positions, including Sheriff of Lincolnshire through the reigns of Henry II, Richard I, John, and Henry III. I'll still intend to make something built on these or similar stories.
Sharing playable games online was another aim, and the only non-contest game I have shared was a couple of iterations of Scurvy Crew, which is one that has been shared in various forms over the years, but as it had been languishing for a long time, I'll count that one. Still more to do though.
Aside from game-related objectives, I have continued in my exercise to draw (and share online) something every day. As I write this, it is day 190, and I have a folder on my laptop with 190 scanned drawings in it, which feels like quite an achievement. Many of the pictures have been of puffins, and I have joked a few times that I will make a game about puffins using some of these pictures; ideas are starting to come, so this may actually end up happening.
Aside from puffins I've been doing assorted exercises like, for example, these longsword guard positions. |
Finally I was planning to keep working on developing my proofreading and editing skills. I have proofread a handful of rulebooks so far this year, so keeping it ticking over, but I have not been pushing it too hard. I do need to take advantage of my "Society for Editors and Proofreaders" membership and take another training course or two, though.
So overall, while I haven't made too much progress in my original plans, I am progressing overall. Just reviewing here is quite useful to remind myself of how I could keep myself moving forwards.
in terms of priorities in the plans, I think you've hit the big one - get a game published - so the rest of the year is all bonus time!
ReplyDeleteThanks. It's not published yet! But it is a long way along the path and yes, I agree it trumps any shortcomings elsewhere. :)
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