Over the following couple of weeks I had assorted messages from the publisher, who played the game at least a couple of times (maybe more, I don't know) and started enthusiastically coming up with ideas to turn my game into their product. And as a result of this and some to-and-fro discussion, I am pleased to announce that, as of today, Scurvy Crew is under contract to be published by Braincrack Games.
This is what the top of a contract sometimes looks like. There's a lot of personal and business confidential stuff in there, so this is all you get to see! |
If you don't know them, Braincrack is a small UK-based publisher with a steadily growing range of games. Their first title, Downsize, is a nice, lightweight cardgame that we have played and enjoyed at work a bunch of times. More recently, I was really impressed with their smallish-box tile game, Dead and Breakfast. And I am really looking forward to getting hold of the currently-on-a-ship Ragusa, by the designer of the excellent Calimala, Fabio Lopiano. Add to that the fact that they have a game on the way by the fantastic David Turczi, and this is a stable of games that I am absolutely delighted to be a part of. I must admit that I am more than a bit nervous.
Anyway, that is where we are at right now. There will now be a period of development where I work with the Braincrack team to turn the game that I am proud of into the final product that they want to publish. Ideas are bouncing around at the moment, but I can't really reveal anything yet other than to say that there may be a change to the game's title, and that it is planned for a Kickstarter project some time next year.
Other than that, I will be blogging and tweeting about this from time to time, but as we are now working on a product, and there is someone else's business involved, I can't really be completely open about everything that is going on all the time. I'm looking forward to the process though.
Woo Hoo
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