2024-01-21

Newish Year, 2024 Edition

While I have done a lot better at blogging over the last year than I did in the previous couple, I still get myself caught in a trap of not wanting to write anything up unless I have something significant to say, and then worrying that the posts I do write and publish aren't "worthy" in some way. 

But that was never meant to be the purpose of this blog - it was meant to be a place for me to write things down in public, whether they increase the sum of human knowledge or not. The act of writing and publishing helps me solidify thoughts and somehow builds a little accountability into the way I do things. 

And actually, I do get comments and feedback from a few people, occasionally on the blog itself, but more often on one of the other social media platforms I share it on. If you are one of the people who has responded in some way, thank you, it's really appreciated.

Anyway, we are now a few weeks into a new year and, while I'm a bit late, I guess it's time for a little reflection and looking forward.

I do feel I turned a corner in 2023 and started getting back into the swing of game design work. I'm still moving very slowly, and being very bad at organising playtests, but it's better than nothing. So this makes for an obvious action for this year: to do more playtesting, especially face-to-face. I have a couple of people in the area who have expressed an interest in helping out with this sort of thing, and I need to get back in touch with a few old contacts, and maybe something can start happening.

I've also done some more proofreading, mostly for game rule books, but not a huge amount. This is something I enjoy doing, which improves my own rule writing (I think), and seems to be appreciated by the people I do the jobs for. I feel that this is a handy side-hustle too. I'll plan to keep doing this as and when the opportunity comes up, maybe pushing myself to do a few more jobs through the year.

Over the last year or two I've also got back into reading roleplaying game material. I've been playing a bit, but mostly reading. This is something that has always been the case for me: acquire what I can, read lots, play some. The thinking is that reading rules, game philosophy, world building, adventure or encounter design, etc. all feeds into the melting pot of ideas. The same goes for board games to an extent, but the playing aspect feels a far more efficient way to absorb the ideas in that case. 

The whole RPG reading stuff has actually got me started on a new "do something every day" project like I did in 2019 with drawings. This time I am creating an RPG-style random table every day, the sort of thing where you roll a die and it tells you something random in a given category. I'll probably write a post about this later, but I feel it is actually giving me some exercise in one of my current weaknesses: creating thematic content. At the time of writing I'm 21 days in and doing OK.

Other than that, events I am planning on going to this year so far amount to the Bastion convention next weekend (for chilling out, kicking back, and actually playing stuff), a private game designers event in February, and UK Games Expo at the end of May and beginning of June (where I'll be mostly crewing the Playtest Zone). I'm sure other stuff will come up, but that's a good start.

So, in the spirit of getting this done and posted, I'll finish off here, before I end up... <fzkt!>

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