Recent Weeks

I definitely seem to have fallen off the blogging bicycle recently, but I have been chugging along with game design work over the last few weeks, even if I've not been charging forwards. So, just to get things going again, here are some of the things I got up to...

I had a really good playtesting and development session with Dave and Robin, other game designers who I meet up with most months. We've missed a couple of months for assorted reasons, but this got us back into the swing of things again and I was able to run tests of a couple of my projects as well as some of theirs.
Familiar cards, unfamiliar table, but with ships from Seafall (I think!)
Another really useful session was a trip to meet with Lewis from Braincrack Games to work on Scurvy Crew, face-to-face. This was the first time we had actually been able to play the game together, and it resulted in some great ideas bouncing around and some interesting plans made. I can't say too much right now as a lot is up in the air, but the plan is to provide the game with a campaign mode where you get to play a series of games, building your crew and improving your ship as well as meeting new challenges as you go along.

The monthly playtesting session in London happened last week and once again I took Elvic, Tom Coldron's game, where we had a couple of plays with a small tweak (a card being face-up instead of face-down, thus giving more information to players) between plays.  This game is so fast that playtest groups are often happy to do this, which makes iteration quicker than I am used to for other games. A lesson here, perhaps?

Other than that, I have been rummaging through my archives, and pulled an old project from 2016 back onto the table to see what I can do with it.  I've found a little inspiration here, so rather than discussing that right now, I'll post something more detailed about it shortly...

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