I had a really good playtesting and development session with Dave and Robin, other game designers who I meet up with most months. We've missed a couple of months for assorted reasons, but this got us back into the swing of things again and I was able to run tests of a couple of my projects as well as some of theirs.
Familiar cards, unfamiliar table, but with ships from Seafall (I think!) |
The monthly playtesting session in London happened last week and once again I took Elvic, Tom Coldron's game, where we had a couple of plays with a small tweak (a card being face-up instead of face-down, thus giving more information to players) between plays. This game is so fast that playtest groups are often happy to do this, which makes iteration quicker than I am used to for other games. A lesson here, perhaps?
Other than that, I have been rummaging through my archives, and pulled an old project from 2016 back onto the table to see what I can do with it. I've found a little inspiration here, so rather than discussing that right now, I'll post something more detailed about it shortly...
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