Train to Nowhere?

Just a quick post about the last of the games I've been working on over the last couple of weeks: Shenanigans Express.  This is one that I dreamed up back in April and threw together a quick prototype, hoping to get it to the table within a couple of weeks.  Well, nearly eight months later, I finally had that playtest!

This one was intended to be a short game with hidden roles and a degree of simultaneous action selection, with each player trying to complete their own mission, some of which involve other players. It's a style of game I haven't any experience in designing, so I thought it would be interesting to have a go.
All the items on the train have been claimed, and now everyone is trying to figure out what that means.

Anyway, having tried the game out with four players, everyone liked the idea, but the problem was that there was no real way to infer much information about the other players, or to make a plan for how to complete your own objective.  The main mechanism of everyone simultaneously selecting whether they would move or "act" on each round was kinda fun but was missing something. 

I have plenty of food for thought here, and would like to make a game along these lines, but I will have to mull things over for a while and see if inspiration comes.  Hopefully some point in the next few months...

So, it's nearly Christmas now, and this may well be my last post before the new year, so I'll just say thanks for reading, have a great Christmas and New Year, and see you in 2019...

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