24 Hours of Eggs

The requirement for the April 24 hour game design contest is "Egg", and I had an idea bouncing around in my head. The problem here is that I really wanted to test the idea as early into my 24 hour period as I could, which made scheduling look challenging, given a load of other things in our lives.  Eventually, though, we hit a week where I was able to go to a Thursday evening gaming session where I didn't mind talking the others into playing a prototype for 10 minutes or so, followed by a (mostly) free Friday which I could use to finish things off and submit my entry.

The idea was not very ambitious -- a nine card microgame with a little bluffing and reading, and a lot of luck -- but not every game has to be particularly clever or complex. It's a kind of egg-based Russan roulette.  What happens is that everyone has (and looks at the face of) a card representing an egg, which can be either raw, boiled, or rotten, and there is an additional, unknown, card on the table. Each player announces what is on their card (lying is allowed) and places it in the middle of the table. After a short countdown, each player grabs a card and slaps it on their own head. The aim is to avoid getting covered with raw -- or worse, rotten -- eggs.

Blank cards plus Sharpies... a useful part of the toolkit, quickly resulting in a serviceable prototype.
By the time we got to testing the game, I had decided that one player announces what is on their card, and then everyone else makes the same announcement, regardless of what they actually have. This ensures that on most rounds, some players are lying, and some are telling the truth, and also takes a certain amount of pressure away from players who are uncomfortable with lying in games.

The result of the initial test game was sufficiently encouraging that, with a couple of minor tweaks, I could progress to writing up full rules and making a printable set of cards.  A post-play discussion came up with a few potential names for the game: I ended up settling on "The Yolk's on You".

Keep It Simple, Stupid. It's nice to be able to make really simple components.
The Friday was spent largely trying to make decent looking cards and finding graphics to use on them (this time the art is public domain stuff from Pixabay, with one of the images tweaked by me), as well as writing up the rules and wondering if I should try to fill them with hilarious egg puns. I decided that I rarely come across well when I try to be funny, but there may well have been one or two places in the text where I cracked.

So, that's my twelfth entry to the 24 hour contest submitted, and the first for this year. Hopefully I'll get at least a couple more done before the year is up.  In case you are interested, the game entry post is here, and includes links to the rules and print & play card files.

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