2018-02-01

Craggy Wars

A few weeks ago I stumbled across the 2018 Wargame Print and Play Contest on Board Game Geek, which is a long run-up contest with a development period running from last summer until the submission deadline in September this year.  I've not really thought much about making a wargame, but somehow ideas started churning in my head.  This year's theme (you don't have to go for it, but it basically means that there is a bonus prize category) is "sci-fi and fantasy", which added to the mental mix.

So, the concept I came up with was something loosely based on the battles for Gondor in the Lord of the Rings: Minas Tirith, Osgiliath, and the Pellenor Fields.  Mechanically, I wanted to try out action triggering in the style of the awesome Assault on Hoth (flip cards which indicate what groups of units can move or attack, making for a very dynamic battle), and combat resolution to be quick and straightforward but take account of mutual support of combat units.  The terrible working title for the game is currently Battle for Craggy City, and you can see the work in progress thread on BGG here.

I tried out a few things on my own with solo tests of a few options, and this week I finally got as far as having a reasonably full, playable prototype, with a friend to help test it.  Basically we had a map with two cities on it, one being a major fortified city and one being a port some distance away, plus a bunch of units for each side.  The defending player had control of both cities and a limited number of units, including some supply wagons that needed to be moved from the port to the main city.  The attacker had a larger army and more opportunity for reinforcements from the action deck, and a vague objective to capture the cities or wipe out the defenders.
Beautiful, huh? I also had dice that matched the unit bases.

We played the game twice, not going to a real conclusion, but going twice through the action deck on each play, which allowed for the battle to develop a reasonable distance and try out pretty much all aspects of the game as it stood.  The first game was played with the card flipping, and the second using the cards in a different way, each having a hand of cards to play, sometimes triggering an action for yourself and sometimes for your opponent.

Obviously the game has a very long way to go, but there were a few elements that worked pretty well (the basic combat system was OK, especially after tweaking the way damage was handled, for instance), and we identified a heap of elements to look at and some possible solutions to some of the problems we found. We also decided that we liked playing cards from hand a lot more than we liked the basic card flipping, so I think I will focus on that -- though the other way offers a potential other play mode that could be fun.

My immediate plans for the game are to make two main changes:
  • Modify the board to allow more space in general, but also to make the main city and the port closer together and to make a larger marshalling area for the attacking army.
  • Modify the action cards so that each activates one action for each army.  These can be used either in the order in which they are written or in the order chosen by whoever plays the card, and I will playtest this both ways to see what I like best.
A little further down the line my shopping list for changes currently includes things like:
  • Making the different unit types a little more distinct in their behaviour.
  • Enhancing the asymmetry between the armies.
  • Adding some fantasy elements like magic or special events.
  • Working on the background story for the game.
  • Figuring out more concrete and meaningful objectives for each side.
I think we're off to a decent start here though.

3 comments:

  1. Sounds interesting. Would love to play test it when we next get together. My turn to ttavet I believe!

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    1. ttavet is quite clearly travel 🤨

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    2. You're more than welcome to ttavet if you like! :D And yes, I'd love to meet up and get your input and opinion on it and a load of other stuff! Will email...

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