The decent (though still flawed) part of the game was crewing a pirate ship by collecting cards and building a tableau in front of you, and the mechanism of either discarding cards from the tableau or taking them back into hand in order to trigger special actions. However, hunting and capturing merchant ships was, at various times, boring, fiddly, and/or anticlimatic.
Me versus me in a battle for treasure on the high seas. |
This required a fair bit of chopping and changing the game around, which I did over the last week or two, until I finally had myself a playable prototype again. Where possible, it is worth doing a bit of solo testing before arm-twisting my friends into giving it a go, so I have done just that and can report that the game seems to have improved. I didn't have a system for player-vs-player attacks, and I think the game is currently weaker because of it, but other than that, I think I have at least taken a step in the right direction. It's worth sorting out the PvP aspect before the game leaves the house, but it feels nice to make some progress with an old design.
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