So why are all the games from the point of view of the colonisers and never about the colonised?
I gather it doesn't always go well for colonial powers. Source: By Melton Prior (1845-1910). - The Illustrated London News May 14, 1881, vol. 78, p. 469. Scan provided by The Library of Congress., Public Domain |
This is still early stages, but I think I can go somewhere with this. I'm writing this post largely to just put something into a more tangible form which might encourage me to actually turn it into something playable.
Just as some rough notes for now...
- Tribes can have a number of possible strategies:
- Fight the invaders.
- Trade with the invaders.
- Collaborate with the invaders.
- Flee.
- Aim to get rich.
- Try to use the invasion to wipe out a rival tribe.
- I'm not sure about overall objectives, but presumably being in a better position than other tribes at a certain point is important.
- The invaders can be assumed to be almost unstoppable and with technologies that the tribes can't really compete with.
- This could be cooperative, but I would like it to be competitive. Maybe there could be different play modes.
- Basing this on a historical period and location (colonisation of Africa, North America, South Pacific, etc) could offer some really great opportunities for a really interesting game.
That's about what I have right now, but I've had a chat with a game designer friend about this and some more ideas are starting to swirl around, so the next step is probably to put something basic on the table.