|Proof that I actually had the attention of some players, despite wearing an obnoxious shirt.|
Thanks to Namgyal Chatral for the pic.
I had two sessions of testing Boogie Knights, and during each session I managed to get two plays in, and it was pleasingly easy to fill the tables, though that was largely down to the efforts of the volunteers roping in passers-by. In total that made for 17 people who hadn't played the game before, most of whom gave helpful feedback (mostly very positive, but some interesting points raised), and I even got an extra play that I joined in back at the hotel on Saturday evening with a couple I met, so this has extended the number of people who have played the game quite significantly.
I'll write another post to discuss the feedback I got in a couple of days or so.
Aside from that I got to play some really interesting prototypes, including one that has a The Resistance sort of vibe but is based on the prisoner's dilemma and ultimately has you choosing your own side, and a clever cooperative game about moving animals around fields. Even volunteering at the zone for a while and wearing the Red Shirt (which makes us far more likely to suffer an unpleasant fate than the yellow-shirted Expo volunteers) was really rewarding, and I'll try to spend more time helping out next year.
Both at the Playtest Zone and elsewhere I enjoyed meeting people (several who I had previously met online) and making new friends and contacts. Highlights included getting high-5's from numerous people; learning to play Guilds of London from the designer; Tony Boydell, and then listening to Gil Hova deconstructing it afterwards; a brief chat with Paul and Pip from Shut Up and Sit Down; cramming into the packed open gaming halls on Friday night and then having a really quiet little gaming session at the hotel bar on Saturday; discovering that the little coffee stall in Hall 1 near the Playtest Zone made damn fine coffee; and just getting to talk game design with heaps of interesting and interesting people.