OK, stupid, lame joke. [Image yoinked from Wikipedia] |
- I'm actually not trying to get anything published. I am currently doing game design as a learning exercise and hobby. Hopefully I will occasionally come out with something that someone else might like to play, and if a publisher wants to give me money one day that would be truly awesome, but for now it's fun thinking of ideas and seeing if I can develop them.
- Ideas keep coming up for all manner of reasons. Quite a few of them are because of something someone says, or maybe I see a game and think about how a similar idea could go in a different direction. Most of these ideas just won't really be good enough (or I may not have the skill to make them good enough), but how will I know if I don't explore them?
- Conversely, if I put all my energy into one game, I may become blind to its faults and find it hard to make major changes or even abandon a failing project, so having multiple projects at the same time should give me some protection against this.
- Also there may be a mechanic or other element in a game that I particularly like, but doesn't really work in the game that I have put it into. If I have a heap of games on the go at once, then maybe I can find a proper home for that mechanic.
- I find it a lot more fun this way.
That said, I do need to get at least some of my projects to a state that could conceivably be described as "finished". It's a discipline that I need to work on. This is the reason that I have a couple of objectives for this year that effectively involve getting a game "finished" and making it available online. Actually, possibly my next post will be about this, as I am planning to enter February's "24 hour" game contest, in which the idea is to create a playable game from scratch within a single 24 hour period. I'm planning to do this in a few days, so watch this space...
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