Just another quick update on what I've been up to lately...
The puzzle game I mentioned last time did make more progress and my co-designer and I actually managed to pitch the game to a publisher, who was generally positive, so took a copy to evaluate. Sorry I can't say anything much about this one at the moment for what I think are good reasons, but hopefully a bit further down the line.
Other good news is that I saw a pre-production copy of a game that I have signed for publication, and it looked amazing. This is another thing I can't say any more about right now - and I will neither confirm nor deny anything for the time being - but I should be able to make an announcement and give some details within the next few weeks. Looking forward to that - I think it's exciting stuff!
The Artifact on Screentop, with the project grid on the side which seems to be working fairly well overall. |
Aside from the games mentioned above, The Artifact is chugging along, with a few recent changes bedding in. I'm intending to write up a bit more on this in its own post soonish.
I have another new(ish) project on the go too. This is another co-design that got started quite a while back, but both of us have not got around to working on until very recently. This one also probably deserves a post of its own, but just to whet the appetite, it's a press-your-luck game involving squirrels. At the moment I feel it's a little flat as a game, but there's definitely a spark in there that we'll be working on.
The other two projects I have got close to the top of the list are Sympolis, the dice allocation cooperative game, and The Castle War, the card game set in a 12th century English conflict. Both of these have had a little attention, but are just cycling back to the top of my projects list.
Anyway, nothing very substantive to report this time, but at least I'm just about keeping my intention of blogging monthly at the very least. I should be able to pick that up a bit next month.